Early accessComing soon to Steam

SHVEESKAY

An online PvP arena for up to 10 players. A growing set of game modes, serverless WebRTC multiplayer, and your own maps from a full-blown editor. The game is in early access - I build it in the open, and the community decides what comes next.

Early access
01Early access

The game is being built right now - and you're here for it

Shveeskay isn't a finished game. It's development in progress that you can play before it's over - and have a say in.

Play right in your browser

No install, no waiting. One click and you are in. The desktop build ships with the Steam release.

A new version most weeks

Development happens in public - every change gets a changelog entry you can read.

Ideas from players, not a roadmap

Player ideas go on a public board. Whatever collects enough votes is what I'll build.

What early access means

You will hit bugs, rough edges and things that are still going to change. Balance, content and controls are all still being tuned. If something breaks or you're missing something, tell me - that's what moves the game fastest.

Try in the browser - no install · runs in a tabComing soon to Steam - the desktop build ships with the Steam release
Ideas

You decide what gets built

Send me your idea for a new feature or mode. If it grabs me, it goes on the public board - and once it collects enough likes from the community, I build it into the game.

1
Send an idea
Write what you want in the game. A few sentences is enough.
2
It goes on the board
If it grabs me, I put it on the public board.
3
I build it
Collect enough likes from the community and it gets built.

Send your idea

A new mode, weapon, map, mechanic - anything. The more specific, the better.

I read every idea by hand. The best ones go on the board to the right.

Public board

like what you want in the game
Loading the board…
02Game modes

Ways to play

PvP arenas against other players, co-op PvE against the undead - and the list keeps growing. Each map offers only the modes it was built for.

Screenshot of the Free for All mode
PVP

Free for All

Everyone for themselves. Most kills takes the win.

Screenshot of the Team Deathmatch mode
PVP

Team Deathmatch

Team against team. Teamwork decides the score.

Screenshot of the Capture the Flag mode
PVP

Capture the Flag

Steal the enemy flag and carry it home.

Screenshot of the Arms Race mode
PVP

Arms Race

Weapons rotate on kills. The first knife kill wins.

Screenshot of the Horde mode
PVE

Horde

Co-op against endless waves of zombies.

Screenshot of the Survival mode
PVE

Survival

Endless co-op survival in an open world.

Also in the game
  • Kill Confirmed
  • Hardpoint
  • Hardpoint FFA
  • and more
More on the way

New modes land with the updates. The idea board decides which one comes next - post yours or vote.

Suggest a mode
03Map editor

Build your own
battleground

A full editor right inside the game. Place spawns, flags and objects - the game works out which modes your map supports. Build an arena for Team Deathmatch or a maze for Capture the Flag.

▸Place spawns, flags and objects
▸Supported modes are derived from the map contents
▸Share maps with other players through the cloud
Try the editor →
Screenshot of the map editor
MapEditor · beta
04What’s new

Changelog

Coming soon

In progress

🧟 Infection

  • A new PvP mode: 15 seconds into the round one player turns into Patient Zero, and everyone a mutant kills turns too. Survivors win if anyone is still human when the clock runs out; mutants win when nobody is.
  • Any survivor death infects you, a fall or your own grenade included. Players who join mid-round come in as mutants.
  • The last survivor standing runs faster.
  • Pick a 3, 5 or 8 minute round. It needs at least 3 players, and bots count.

🎒 Survivors

  • Survivors gear up from the usual buy menu, with the same economy settings as the other modes, and can keep buying all round.
  • Sentries and mines are off the menu in Infection.
  • Dead mutants drop a little ammo for the gun that killed them.

🦑 Mutants

  • Mutants are tall, fast tentacled creatures: 250 HP (500 for Patient Zero), running about 60 % faster than a survivor.
  • In first person you see two tentacles that writhe and whip out at whatever you strike.
  • Their tentacle lash kills a full-health survivor in exactly two hits, wherever it lands.
  • Their Q is a fireball: it bursts on impact and leaves the ground burning, and it is good for flushing survivors out of cover.
  • Bots play both sides.

🎬 Story cutscenes

  • A new survival world now opens with a cinematic intro. You come to on your back in the forest while a stranger, the Drifter, guns down two of the dead closing in on you with a KR-47.
  • He brings you round by a fire. Then gunfire breaks out somewhere far off: his people are in trouble.
  • Before he runs off towards the shooting, he leaves you a map and tells you to find him on your own.
  • A few hours later you wake up alone, with the map in the grass beside you. The campfire is real and still burning, so you can use it.
  • The scene is fully voiced, with subtitles, lip-synced dialogue and acted characters.
  • In co-op, everyone in the world watches the intro together. Nobody can be hurt while it plays, and creatures leave you alone.
  • Each story scene plays once per world and is saved with it.

v1.3.1

11 Oct 2026

🔧 Weapon attachments

  • Guns now take attachments in four slots: sight, muzzle, grip and magazine. Press C with a gun in hand to fit them
  • 12 parts: red dot, holo, bullseye and a 2x thermal sight; suppressor, compensator and choke; vertical grip and bipod; extended, drum and quick magazines
  • Every part except the sights gives something up for what it adds. A suppressor costs damage, a drum mag slows the reload, a bipod slows your movement
  • In survival, you craft the mechanical parts and get the optics, suppressor, bipod and drum mag from traders and loot. In PvP, parts unlock by tier
  • The Silenced Pistol is gone, since any pistol can now take a suppressor. Saved ones come back as a regular pistol

⚡ Taser

  • A new short-range stun gun in the melee slot. A hit locks another player in place for 10 s: they can't move or shoot
  • Every shot, hit or miss, starts a 10 s recharge. A meter on the HUD shows when it's charged
  • Two wired barbs fly out and stay connected to the target, and electric arcs crawl over the stunned player

🔭 Scopes and guns

  • The Grizzly, the Ranger and the thermal sight use real magnified scopes: the zoomed view sits inside the lens, and the world around it stays visible
  • Spent casings are shaped for each calibre: pistol, magnum, rifle, sniper and shotgun shells
  • The ammo counter says RELOAD and shows your reload key when the magazine is empty

🐛 Fixes

  • Jumping onto tables, chairs and pallets, or stepping onto furniture under a low ceiling, no longer gets you stuck in place
  • Dumpster skips placed on maps no longer lose their walls and floor
See the full changelog →